COACHES CORNER

MJCC Competition Handbook

ORJCC Coaches & Managers Guide

How to score Junior Cricket

Every cricket game needs a scorer.

The following guides will help you understand the principals and procedures and will demystify the art of scoring. If you have any queries or need further information, contact your team manager.

How to enter in the score on my cricket

Following the days play the Team Manager or Coach must update Mycricket.
The following guide helps to explain what to enter and where. If you have any queries or need further information contact the Coaching Coordinator

Ways in which a batsman can be given "OUT" in cricket

  1. Caught – the most common way a player is given out, when the ball is caught before hitting the ground. The ball may also come off the batters hand/glove, and may also be deflected from other parts of the batter or fielder, as long as it does not come in contact with the ground.
  2. Bowled: when the wicket is knocked down by a bowled ball.
  3. Leg Before Wicket (LBW): If ball hits the batsman but would have hit the wicket if the batsman was not there (and the ball does not pitch on the leg side of the wicket, unless no stroke was attempted).
  4. Stumped: the wicket-keeper puts down the wicket while the batsman is out of his crease and not attempting a run.
  5. Run Out: when the wicket is put down while no part of his bat or person is grounded behind the popping crease.
  6. Hit Wicket: When the striker breaks the wicket while playing a shot or avoiding a delivery. This can be with the bat or with the body.
  7. Handled The Ball: willfully handling the ball with a hand not touching the bat without consent of the opposite side.
  8. Obstructing The Field: when a batsman willfully obstructs the opposition by word or action.
  9. Hit The Ball Twice: unless he is protecting his wicket or has consent of the opposition.
  10. Timed Out: Next batsman due takes longer than three minutes to be on the field and ready to face a ball (or at the opposite crease).
Woolworths Cricket Blast – Junior Blasters Woolworths Cricket Blast – Master Blasters Under 10-11 Under 12-13 Under 14-18
SUMMARY Learn the Skills Learn the Game Playing the game Playing & competing Playing & competing
DETAILED PLAYING RULES N/A
SKILL DEVELOPMENT Cricket activities designed based on fundamental movement skill competencies Cricket games designed to develop fundamental skills in a cricket environment Designed for those kids who have completed Cricket Australia’s Entry Level Programs and are ready for their first taste of junior club competition. A format that looks to further develop the cricket skills of kids that are playing their 2nd or 3rd year of junior cricket. This format is appropriate for players with developed skills who are ready to apply them in the full dimensions of the game.
AGE RANGE (INDICATIVE ONLY) 5-7 7-10 Under 10-11 Under 12-13 Under 14-18
TIME (MINS) 60 mins 60-90 mins 130 mins 220 mins 150-300 Minutes mins
OVERS PER TEAM N/A – Skills based program 12 overs (max) 20 overs (max) T20 or 30 Over One Day Game T20 or 30/40 Over One Day Game
PITCH LENGTH 14m 16m 16m 18m 20.1m
NUMBER OF PLAYERS 6 6 7 9 11
BOUNDARY 30m 30m 40m Year 6 Boys – 45m Year 8/9 Girls – 45m Year 7 Boys – 50m 50m
BALL SIZE Soft modified ball (80-110g) Soft modified ball (80-110g) Modified ball (weight 120-140g) 142g 156g (male) 142g (female)

20 Over Detailed Match Day Rules

SUMMARYPlaying the game
PURPOSECommunity club and school
DESCRIPTIONThis format is designed for those kids who have completed Cricket Australia’s Entry Level Programs and are ready for their first taste of junior club competition. Designed to stimulate action and test game sense and skills whether batting, bowling or fielding.
INDICATIVE AGEU10 & U11
COACHAccredited Community (Level 1) Coach
GAME TYPET20 (20 over game)
BALLModified ball (circumference 21–22.5cm, ideal weight 120–140g)*
*Synthetic options available as per Stage 1 Modified Balls Guidance.
MATCH TIMINGThe Maximum Length of Time to Complete the Match shall be:
  • 20 Over Match – 2 Hours 10 Minutes (130 Minutes)

Each batting innings shall be completed in 60 minutes. 

There is a ten-minute change over between innings.

Drinks Breaks:

  • Drinks should be taken after 10 overs, allowing for the wicketkeeper to change. 
  • Drink breaks should take no longer than 3 minutes. 
  • Drinks may be taken more frequently if called for by mutual consent of the Match Officials, particularly on hot days as outlined in the relevant policy. 
  • Extra drinks breaks, if taken, must be completed within 2 minutes.
  • Batters and wicketkeepers may ask the umpire for a drink which should take place on the ground and between overs to allow play to continue.
EQUIPMENT
  • Helmets must be worn at all times whilst batting & wicket-keeping.
  • Pads, Gloves, Protector
  • Additional safety equipment can be worn based on match conditions and/or personal preference.
  • 2 sets of portable stumps recommended (with base and bails) – minimum 1 set of portable stumps required.
  • Bat size: Size 4 (1.8lb or <800gm) is recommended
  • Modified ball (as per specifications above).
  • Measuring tape or string to measure pitch length and boundary.
  • Boundary markers
  • Chalk, tape or paint to mark crease.
BOUNDARY40m (maximum)
Boundary to be measured from the batter’s end stumps.
Refer to Boundary Setup Document for further information on the boundary setup process.
PITCH TYPE AND LENGTHOutfield or hard wicket surface.
16m length – measured stump to stump.
OVERS20 overs per team (120 balls)
TEAM
  • 7 players per team
  • 5 players per team is the minimum required to play the game.
  • 9 players is the maximum to be allocated to a team (maximum 7 players on field at any given time).
INNINGS1 innings of 20 overs per team
BATTING
  • All balls (regardless of whether wides/no balls) will be included in the batter’s ball count.
  • Batter to swap ends following a dismissal. If there is a run out then next out batter is required to face the next delivery.
  • As there is allowances for varying team size, the following retirement rules apply:
    • 5 player team — batters retire at 24 balls
    • 6 player team — batters retire at 20 balls
    • 7 player team — batters retire at 17 balls
    • 8 player team — batters retire at 15 balls
    • 9 player team — batters retire at 13 balls
  • If there is an extra ball to be bowled, the batter facing at the time will face the extra ball (i.e. 17 x 7 = 119)
  • Batters are to retire as soon as they face their allotted balls, not at the end of the over.
BOWLING
  • 6 balls per over (maximum)
  • All players (except 1) bowl (each Wicket-Keeper is to bowl one over each)
  • Maximum overs bowled by a player are 4 overs
  • *Please see Recommended Bowling Breakdown for recommended over per player options.
  • Bowlers are to bowl from the one end for entire game
FIELDING
  • Rotation of fielders is required to ensure all players experience all positions
  • No fielders within 15 meters of batter or each other (except Wicket-Keeper) to encourage singles and safety
  • Each team is required to use two (2) wicket keepers (10 overs each)
  • If more than 7 players are present at a match, they should rotate onto the field each over.
  • The Association or Competition Manager/s have the option to allow the coach of the fielding team to be present on the field to assist the captain with bowling & fielding changes. If the coach is umpiring, 1 additional parent/coach/team manager from the fielding team can assist.
DISMISSALS
  • Unlimited dismissals (each player will face the nominated number of balls)
  • The Association or Competition Manager/s have the option to introduce a consequence for dismissals. If so, then 4 runs per wicket will be deducted from the opposition (bowling team)’s total at the end of the innings.
  • The following dismissals apply in this format: Bowled, Caught, Caught & Bowled, Run Out, Stumped, Hit Wicket.

30 Over Detailed Match Day Rules

SummaryPlaying and competing
PurposeCommunity club and school
DescriptionA format that looks to further develop the cricket skills of kids that are playing their 2nd or 3rd year of junior cricket.
The emphasis here is on continuous and active participation, where all players get to bat, bowl and field in a 3-hour window.
Indicative AgeU12 or U13
CoachAccredited Community (Level 1) Coach
Game Type30 over (maximum) One Day game
Ball
  • 142g hard or leather (male)
  • 142g hard or leather (female)
Match Timing

The Maximum Length of Time to Complete the Match shall be:

  • 20 Over Match – 2 Hours 30 Minutes (150 Minutes)
  • 30 Over Match – 3 Hours 40 Minutes (220 Minutes)

Each batting innings shall be completed at the conclusion of the following, in order of priority:

  • The team is All Out;
  • The Allocated Time as per the following requirements:
    • 20 Over Match – 70 Minutes
    • 30 Over Match – 105 Minutes

The Team Batting Second is entitled to the same number of overs as the Team Batting First, except where the Team Batting First was all out, where they shall receive the full allocation of overs. 

If time is called and the second team has faced fewer overs than the first team faced for its first innings, a result will be determined by the scores at the same number of overs that the second team faced.

There is a ten-minute change over between innings.

Drinks Breaks:

  • Drinks should be taken as follows, allowing for the wicketkeeper to change:
    • 20 Over Match at 10 Overs
    • 30 Over Match at 15 Overs
  • Drink breaks should take no longer than 3 minutes. 
  • Drinks may be taken more frequently if called for by mutual consent of the Match Officials, particularly on hot days as outlined in the relevant policy. 
  • Extra drinks breaks, if taken, must be completed within 2 minutes.
  • Batters and wicketkeepers may ask the umpire for a drink which should take place on the ground and between overs to allow play to continue.

Refer to Clause 4.2 of the General Rules should the innings of the team batting second be completed with 40 or more minutes remaining until the scheduled end of the Match.

Deliberate time wasting that may change the result of a match is a mandatory reportable offence.

Equipment
  • Helmets must be worn at all times whilst batting & wicket-keeping.
  • Pads
  • Gloves
  • Protector (males)
  • Additional safety equipment is able to be worn based on match conditions and/or personal preference.
  • 2 sets of portable stumps recommended (with base and bails) – minimum 1 set of portable stumps required.
  • Bat size: Size 5 or 6 (weight <2lb or <900g) is recommended.
  • Measuring tape or string to measure pitch length and boundary.
  • Boundary markers
  • Chalk, tape or paint to mark crease.
BoundaryYear 6 Boys – 45m (maximum)
Year 8/9 Girls – 45m (maximum)
Year 7 Boys – 50m (maximum)
Boundary is to be measured from the stumps at the batter’s end of the pitch.
Refer to Boundary Setup Document for further information on the boundary setup process.
Pitch Type and LengthHard wicket or Turf Wicket.
18m length
For simplicity in measurement, stumps can be brought in at each end to the 2 front crease lines (17.7m).
Overs30 overs maximum per team (180 balls)
Team
  • 9 players per team
  • 7 players per team minimum are required to play the game
  • 11 players per team maximum are to be allocated to a team (maximum 9 players on field at any given time)
Innings
  • 1 innings of 30 overs (maximum) per team
  • The Association or Competition Managers have the option to play split innings/quarters cricket (2 innings per team of 15 overs)
Batting
  • With allowances for varying team size, the following retirement rules apply:
    • 7 player team – batters retire at max 30 balls faced
    • 8 player team – batters retire at max 30 balls faced
    • 9 player team – batters retire at max 30 balls faced
    • 10 player team – batters retire at max 25 balls faced
    • 11 player team – batters retire at max 20 balls faced
  • Retirement limits are based on the assumption that players will be dismissed. Coaches are encouraged to monitor the batting innings & have the ability to retire players at any time prior to the retirement limits set above to encourage maximum participation.
  • Any retired batter can return when all other batters are dismissed.
  • All balls (regardless of whether wides/no balls) will be included in the batter’s ball count.
  • The innings is deemed as closed after the batting team has completed their allotted overs or the following amount of wickets have fallen:
    – 7 player team: 6 wickets
    – 8 player team: 7 wickets
    – 9–11 player team: 8 wickets
Bowling
  • 6 balls per over (maximum of 8 balls per over except the last over where 6 legal deliveries must be bowled)
  • Maximum of 5 overs per bowler
  • *Please see Recommended Bowling Breakdown for recommended over per player options
  • Coaches are encouraged to rotate the opportunity for players to bowl 4 overs in a match
  • Bowlers change ends at 15 overs
  • Bowlers can bowl from one end for the entire game at competition manager’s discretion
Fielding
  • To ensure players experience all fielding positions, fielding rotations can be implemented at the discretion of the Coach
  • Teams have the option to change wicket-keepers after 15 overs
  • No fielders within 10 metres of the bat (except slips, gully and wicket-keeper)
  • If more than 9 players are present at a match, they should rotate onto the field each over
DismissalsAll modes of dismissal count.

30 Over (Female) & 40 Over (Male) Detailed Match Rules

SUMMARYPlaying and competing
PURPOSECommunity club
DESCRIPTIONThis format is appropriate for players with developed skills who are ready to apply them in the full dimensions of the game – it is aligned to adult cricket on a full-length wicket with 11 players.
INDICATIVE AGEU14–U18
COACHAccredited Community (Level 1) Coach
GAME TYPE30 over One Day game (maximum) – female
40 over One Day game (maximum) – male
BALL142g leather – female
156g leather – male
Match TimingThe Maximum Length of Time to Complete the Match shall be:
  • 20 Over Match – 2 Hours 30 Minutes (150 Minutes)
  • 30 Over Match – 3 Hours 40 Minutes (220 Minutes)
  • 35 Over Match – 4 Hours 20 Minutes (260 Minutes)
  • 40 Over Match – 5 Hours 00 Minutes (300 Minutes)

Each batting innings shall be completed at the conclusion of the following, in order of priority:

  • The team is All Out;
  • The Allocated Time as per the following requirements:
    • 20 Over Match – 70 Minutes
    • 30 Over Match – 110 Minutes
    • 35 Over Match – 125 Minutes
    • 40 Over Match – 145 Minutes

The Team Batting Second is entitled to the same number of overs as the Team Batting First, except where the Team Batting First was all out, where they shall receive the full allocation of overs. 

If time is called and the second team has faced fewer overs than the first team faced for its first innings, a result will be determined by the scores at the same number of overs that the second team faced.

There is a ten-minute change over between innings.

Drinks Breaks:

  • Drinks should be taken as follows, allowing for the wicketkeeper to change:
    • 20 Over Match at 10 Overs
    • 30 Over Match at 15 Overs
    • 35 Over Match at 18 Overs
    • 40 Over Match at 20 Overs
  • Drink breaks should take no longer than 3 minutes. 
  • Drinks may be taken more frequently if called for by mutual consent of the Match Officials, particularly on hot days as outlined in the relevant policy. 
  • Extra drinks breaks, if taken, must be completed within 2 minutes.
  • Batters and wicketkeepers may ask the umpire for a drink which should take place on the ground and between overs to allow play to continue.

Refer to Clause 4.2 of the General Rules should the innings of the team batting second be completed with 40 or more minutes remaining until the scheduled end of the Match.

Deliberate time wasting that may change the result of a match is a mandatory reportable offence.

EQUIPMENT
  • Helmets must be worn at all times whilst batting & wicket-keeping.
    Association/competition managers may implement a rule to allow a wicketkeeper not to wear a helmet
    if they are standing 7 metres or more behind the stumps (see CA Official Helmet Recommendations).
  • Pads
  • Gloves
  • Protector
  • Additional safety equipment can be worn based on match conditions and/or personal preference.
  • 2 sets of stumps with bails
  • Bat Size: Size 6 or Harrow (weight <2.2lb or <1000g) is recommended
  • Measuring tape or string to measure boundary
  • Boundary markers
BOUNDARY50m (maximum)
Boundary to be measured from the centre of the pitch.
Refer to Ground Setup Document for further information.
PITCH TYPE AND LENGTHHard wicket or Turf wicket
20.1m (standard pitch length)
OVERS30 overs maximum (female) per team
40 overs maximum (male) per team
TEAM11 players per team
INNINGS1 innings of 30 overs (maximum) per team (female)
1 innings of 40 overs (maximum) per team (male)
The Association or Competition Managers have the option to play split innings/quarters cricket (2 innings per team of 15/20 overs each)
BATTING
  • There is no compulsory retirement in Stage 3.
  • Competition manager/association can enforce player retirement (60 balls faced) at their discretion.
  • If retirement enforced, any retired batters may return to the crease once all others have batted, in the order they retired.
BOWLING
  • 6 balls per over (All wides and no-balls are to be re-bowled)
  • A minimum of 5 players must bowl
  • Maximum of 8 overs per bowler (male), 6 overs per bowler (female)
  • Bowlers change end after each over
  • The Association or Competition Manager can alter playing conditions to allow 5 or 10 overs to be bowled from one end at a time.
FIELDING
  • To ensure players experience all fielding positions, fielding rotations can be implemented at the discretion of the Coach
  • No fielders within 10 metres (except regulation off side slips, gully and wicket keeper)
DISMISSALSAll modes of dismissal count.